Kellen Ceriani's Portfolio




VR Baseball- "Shoot the Runner!"




Visual Studio Unity Maya SubstancePainter


Here are the models, textures, and animations behind my VR Game in development: A Devil's Revenge. I created most models in Maya and textured them in Substance Painter, anything not using those two programs was built using ProBuilder in Unity. I still have many changes to make to these models and future ones to come!


Samples of Audio Engineered







Visual Studio Unity Chuck Musescore


This is the directory for all the audio I have engineered and produced. I've worked with musescore extensively and I also have recently used a lot of chucK with samples from freesound.org. In addition, i've done my fair share of mixing and editing with tools like Audition and Unity's Audio Mixer.






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Mobile Phone: (949) 910-6430